What is M.U.G.E.N.?

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What is M.U.G.E.N.?

Post  Administrator on Sat 13 Mar 2010, 5:24 am

I know you might be wondering "What the hell is MUGEN?"

Well it's this awesome PC-based game that actually allows you to edit almost everything in the game..

Like you can have Mario vs Ryu from Street Fighter

or Homer Simpson vs Tom Hanks(Omega Tom Hanks to be precise)

or even Hitler vs. Shredder from Teenage Mutant Turtles

Heck, even Batman vs Iron Man!

and now for some other stuff

"Mugen" is a word of Japanese origin, meaning dream, fantasy, or infinite...
"M.U.G.E.N" is a freeware 2D fighting game engine designed by Elecbyte, released on July 17th, 1999.
The program was written in C with the Allegro library.
Beta versions were made for DOS, Linux and Windows, and was distributed through their website.
"M.U.G.E.N" is actually an unknown acronym. The creators, Elecbyte, never told what it was.
In fact, they admittedly stated that they forgot what it stood for.

Basically, M.U.G.E.N allows users to create their own 2D fighting game, using the core game engine provided.
From the characters, to the stages, to the background music, to the life bars & power bars, text font, and
even in-game character stories... You can create pretty much anything you want once you learn the programming,
and it's not incredibly hard either. If you ever had a dream of creating your own fighting game, M.U.G.E.N is a good
"practice run," to say the least.

Creating an actual character yourself is a time-consuming process, as "contributors" or "creators for M.U.G.E.N"
actually taking the time to rip the sprites, and code it from scratch.
Some use the original characters and sprites themselves;
others use existing characters/sprites to create other various recognizable characters (AKA palette swap).
Then there are the die-hards that actually create their own 2D sprites and animations from scratch!

Some Capcom and SNK characters, coded by the creators, play nearly exactly the way they should from their original games! '
But characters for M.U.G.E.N aren't limited to Capcom, SNK, or Sammy characters.
As long as it's a 2D sprite, you can put it into M.U.G.E.N...
And there's no limit to how many characters you can put on the game, well, it really depends on
the size of the selection screen that users can also create from scratch.


Unfortunately, in many user created characters end up missing moves, missing frames of animation, or generally appear glitchy...
These below average creations may have given M.U.G.E.N a bad name over the years.
However, there are a handful of skilled creators that have made characters which are incredibly well done; and actually rival,
if not surpass that of real 2D fighting game character designs.
"Masters" of the M.U.G.E.N. program have also created some very impressive alternate versions of characters,
as well as some insanely spectacular super moves...

M.U.G.E.N provides a solid, traditional, and somewhat open ended 2D fighting game engine, very similar to classic
2D fighting games we all know and love. You can actually re-create any classic 2D fighting game any way you want it,
putting in characters new and old, or even having many different versions of the same character in the same game.
The possibilities are pretty much endless.
While the engine is set up primarily for fighting game development, several other game types have actually
been created using M.U.G.E.N, including platformers and even shooters.

You can use any image for a background, or an already existing fighting game background...
Want to put in one of your favorite fighting game tunes for background music?
How about any song ever created...
M.U.G.E.N supports MP3, ADX, OGG and MIDI as background music during gameplay, the introduction screen, or the selection screen!

The gameplay engine uses 7 buttons along with the directional keys consisting of the classic layout
(three punches, three kicks, and a taunt).
However, characters made for M.U.G.E.N do not necessarily have to use all seven buttons.
Specials, super moves, and priority moves included, but don't expect all of their old combos to work...
You'll likely have to create new combos that work for this game engine.
M.U.G.E.N characters are also notorious for being over-powered, and many of which, having infinite combos
(infinite jab combos against the wall anyone?)... After seeing some "forms" of M.U.G.E.N in action,
it almost makes Marvel VS Capcom 2 seem like a balanced game.



M.U.G.E.N offers a variety of modes...
There's Arcade, VS Mode, Team Arcade, Team VS, Team Co-op, and even Survival Mode.
You can select between 1 on 1 fights, or simultaneous 2 vs 2 fights, which are always action packed.
If you're playing alone in 2 vs 2 mode, your ally is controlled by the computer...
Both teammates share the same super meter, and of course can use super moves at any time during the fight...
talk about some crazy combo possibilities!

Kung Fu Man (guy you see when you first load MUGEN) is the first, and only, character created for the engine by its creators, Elecbyte.

Yeah, he's one generic looking dude...
As the game engine's development progressed, so did Kung Fu Man, gaining the occasional new move,
implementing newly created engine features, and at one point sporting an improved look.
His story was never actually fleshed out by Elecbyte themselves, but he has become an icon of sorts for M.U.G.E.N itself.

So that's what MUGEN is basically

You can download from http://randomselect.piiym-net.com/

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